Tencent Sports has tapped Mineski Global for the Southeast Asian (SEA) qualifiers stage of the World University Cyber League (WUCL) 2020. WUCL 2020 is one of the biggest esports tournaments for schools and students. It features the games Clash Royale, League of Legends, and PUBG Mobile.
Schools from the Philippines, Indonesia, Thailand, and Vietnam have the opportunity to send their teams to vie for honor and glory. The games began on June 28 and will run until July 9. Meanwhile, the finals will be from July 10-15.
“We’re excited to be spearheading this opportunity to provide aspiring student esports athletes a competition on an international stage. For many students, this will be a dream come true and, we hope, a life milestone for talented gamers,” Youth Esports Program (YEP) Director Marlon “Lon” Marcelo said in a press statement.
Kalaro Software Architect Jun D. Lasco told Digital Life Asia that this central hub for esports entertainment and gaming tournaments seeks to address the pain points of esports athletes and brands.
“One of the main pain points is the fragmented esports industry, especially in Southeast Asia and similarly situated countries. This fragmentation and lack of order makes it extremely difficult to strengthen the industry’s full capacity. Some stakeholders consequently get the short end of the deal. For instance, player compensation and incentives, or brands not benefiting from their marketing investment,” Lasco said.